Writing games in HTML5 and CoffeeScript combining Box2D and EaselJS in an OOP/MVC architecture

Crap. That was a mouthful. There seems to be a huge amount of stuff on Her Majesty’s Interwebs about all of these topics, but very little explaining how to pull them all together into something coherent. There’s a shit-ton of bad code to copy to get something bouncing around on screen, but none of it cares about scaling wellContinue reading “Writing games in HTML5 and CoffeeScript combining Box2D and EaselJS in an OOP/MVC architecture”